Before you move

The playmat's guide, before-you-move: Use when the player asks to practise their pre-move checklist or turn routine, or to be quizzed on a position.

Most lost games have a turn where the player acted before asking three questions. This drill practises asking them, in order, on a real position from your game, until it is a habit:

  1. Their turn: what will the opponent knock out next turn, and for how many prizes?
  2. My knockout: what can I knock out this turn, and does the damage really reach?
  3. Can I act: is my attacker Active with its Energy, or is this a setup turn?

Then spend last: gusts, boosts and hand-shuffling Supporters wait until all three have answers.

The assistant asks one question at a time and checks each answer against the board and the card text, showing the sums when a number is wrong. A session is three to five positions, and it ends with the question you missed most.

Example prompts

Example prompt
Let's practise my before-you-move checklist on this game.
Example prompt
Quiz me on this position before I make my move.