Rewind and try another line
Any imported game can be rewound to any point and played differently. The playmat keeps every line on its own branch, so trying something new never loses the original game, and you can switch between lines on the board’s timeline.
Naming turns
The playmat counts turns the way the battle log does: turn N is each player’s Nth turn. “Turn 3” means the first player’s third turn and the second player’s third turn, so say whose turn you mean: “my third turn” or “turn 3, my opponent’s turn”.
Try another line
Ask your assistant to take the board back to a turn. It rewinds onto a new branch and shows you the position, and you can play the new line yourself on the board or ask it to play one out:
Take me back to my third turn and show me the line where I bench a second attacker first.
Go back to the start of my opponent's fourth turn. What could they have done instead?
Test it against different hands
The opponent’s hidden cards come from their likely deck. To check a line holds up rather than relying on one guess, the assistant can deal their hidden hand several times, each on its own branch:
Try that line against a few different opponent hands. Does it still work?
Compare and keep
Ask to compare the boards at the end of each line, or switch between branches on the timeline yourself. The branches last for the session; to keep the game itself, ask for its record (see the hosted playmat’s limits).