The opponent's likely deck
The playmat's guide, opponent-deck: Use right after importing a game, or when the opponent's unseen cards show as unknown, to build and apply the opponent's likely 60-card list.
A battle log only shows the cards your opponent played. For rewinding and “what could they have had?” questions to be realistic, the playmat needs a full 60-card list for them. The assistant builds one: it names the opponent’s archetype from what they played, starts from a typical list for it, and makes sure every card the log proves is in it.
The import does this for you. Ask to see the list, question it, or correct it if you know better. Cards the log doesn’t prove are always “likely”, never certain.
Example prompts
Example prompt
What was my opponent probably playing? Build their likely list.Example prompt
Show me the list you assumed for my opponent, and which cards the log actually proves.Example prompt
I think they were playing two Boss's Orders, not one. Update their list.